Computers
Setting up every job in game with the creator, and placing boss menu computers.
Get yecoyz_bossmenuThe creator
Type /bossmenucreator in game. You need the permission in Config.Creator.Permission (group.admin by default). A window opens in the middle of the screen with every job on the left. Search for a job and click it to set it up. The top of the page shows how many computers, vehicles, items and ranks it has, and the tabs below hold everything about the job:
| Tab | What you set up |
|---|---|
| Computers | Where the job's boss menus are: place, move, go to and delete them |
| Vehicles | The job's vehicle shop, see Vehicles |
| Items | The job's item shop, see Items |
| Access | Which pages the job can use and what each rank gets, see Access |
Jobs with changes made in game have a dot next to their name.
Placing a computer
On the Computers tab, click New computer, give it a name and choose the monitor. It is placed for the job you picked on the left. The window hides while you place it where you look:
| Key | Action |
|---|---|
| E | Place |
| Scroll | Rotate |
| Shift + Scroll | Rotate slowly |
| Page Up / Page Down | Raise / lower |
| Backspace | Cancel |
With Config.Vehicles.Mode = 'spawn', the next step places the vehicle spawn for that computer: stand the ghost car where bought vehicles should appear and press E. Backspace skips it.
From the list you can also move a computer, give it a new vehicle spawn, teleport to it or delete it. Changes show for every player right away.
TipA job can have more than one computer, for example one in the chief's office and one at the front desk.
Keyboard, mouse and clearing the desk
Every monitor gets a keyboard and mouse in front of it, and the small props in the way (cups, papers, an old monitor that was already on the desk) are hidden while the computer is there. They come back when the computer is deleted or moved.
Config.Computer.Desk = {
Keyboard = { model = 'prop_keyboard_01a', offset = vec3(0.0, -0.33, 0.0), heading = 0.0 },
Mouse = { model = 'prop_mouse_01a', offset = vec3(0.38, -0.33, 0.0), heading = 0.0 },
ClearArea = true,
Area = { min = vec3(-0.6, -0.6, -0.03), max = vec3(0.6, 0.45, 0.9) },
MaxSize = 0.9,
HideModels = {},
HideRadius = 1.0,
}| Option | Description |
|---|---|
Keyboard / Mouse |
Model and position in metres from the monitor's base: x right, y forward (negative is towards the user), z up. false leaves it out |
ClearArea |
Hide the small props around the monitor |
Area |
The box that is cleared, on the same axes |
MaxSize |
The biggest prop that may be hidden, so the desk, walls and shelves always stay |
HideModels |
Model names or hashes to hide within HideRadius metres of every monitor |
TipThe keyboard and mouse are set down on the desk. If there is no desk under them, because the monitor stands at the edge, they are left out. The creator shows them as part of the ghost, so place the monitor far enough back.
NoteSome interiors have decoration built in that scripts can't find on their own. If something stays in the way, add its model name to
HideModels.
Computers in the config
Computers can also be written in config.lua. They can't be edited in game.
Config.Computers = {
{ job = 'police', label = 'Chief office', model = 'prop_monitor_w_large',
coords = vec4(447.4, -973.5, 30.6, 180.0), spawn = vec4(446.0, -1025.0, 28.6, 0.0) },
}Screen or fullscreen
Config.Computer.Mode = 'screen'| Mode | What happens |
|---|---|
screen |
The camera moves in on the monitor and the menu is used on its screen |
fullscreen |
The menu opens over the whole screen, like a normal menu |
Other monitors
Config.Computer.Models lists the monitors the creator can place, with the corners of the screen in model space (top-left, top-right and bottom-left).
Config.Computer.Models = {
{ model = 'prop_monitor_w_large', label = 'Wide monitor', screen = {
tl = vec3(-0.3776, -0.073, 0.6256),
tr = vec3(0.3803, -0.073, 0.6256),
bl = vec3(-0.3776, -0.073, 0.1700),
} },
}To add your own monitor, add an entry with its model, place it with the creator and adjust the three corners until the picture fits the screen.
Opening without a computer
Set a command to open the menu anywhere, with the same access rules:
Config.Command = 'bossmenu'Other scripts can open it with the OpenBossMenu export.