Vehicles
Buying work vehicles and the supported garage scripts.
Get yecoyz_bossmenuBosses (and employees with the vehicles permission) buy work vehicles with money from the company account.
The shop
Each job has its own list, set up in game. Open /bossmenucreator, click the job on the left and go to the Vehicles tab. From there you can add, edit and remove vehicles. Every vehicle has:
| Field | Description |
|---|---|
| Vehicle model | Spawn name of the vehicle, checked when you save |
| Name in the menu | Name shown in the boss menu |
| Price | Taken from the company account |
| Lowest rank that can buy | Picked from the job's own ranks |
| Category | Groups the list in the menu |
| Garage | Optional. Garage for this vehicle only |
| Lowest rank that may drive | Optional. For jg-advancedgarages job vehicles |
| Picture link | Optional. An https:// link to a png or jpg (Discord, Imgur and so on), shown on the vehicle in the menu |
Changes are saved in the database and show in the boss menu right away. A new job starts with an empty list.
Example lists
The resource comes with example lists for police, ambulance and mechanic in sql/presets.sql. They are not added on their own. Run the file once in your database (HeidiSQL, phpMyAdmin and so on) to get them, then change them in game. Running it again never overwrites a list a job already has.
Spawn or garage
Config.Vehicles.Mode = 'spawn'| Mode | What happens |
|---|---|
spawn |
The vehicle appears at the computer's vehicle spawn, placed with the creator |
garage |
The vehicle is put in a garage |
In spawn mode, give keys and fuel in BM.OnVehicleSpawned in client/open.lua. It already handles qb-vehiclekeys, qbx_vehiclekeys, wasabi_carlock, LegacyFuel and ox_fuel.
Job garage or own garage
Config.Vehicles.Owner = 'job''job' puts the vehicle in the job's work garage. 'player' puts it in the buyer's own garage.
Supported garage scripts
yecoyz_core finds the garage script on its own. With Owner = 'job':
| Garage script | What happens |
|---|---|
| zyke_garages | The job owns the vehicle and it is parked in the job's garage. Bosses manage it in zyke's vehicle management, where they choose who may drive it |
| jg-advancedgarages | The job owns it as a job vehicle in the job garage |
| qbx_garages | Parked in the job garage. Everyone in the job sees it when that garage has shared = true |
| qb-garages | Parked in the job garage, listed for the buyer |
| esx_garage | Marked with the job so job garages list it, owned by the buyer |
| None of these | Saved in the framework's vehicle table |
Which garage
Config.Vehicles.Garage = nilLeave it nil to use the defaults: the job's own garage in zyke_garages, and a garage named after the job (for example police) in the others. Set one garage for every job, or one per job:
Config.Vehicles.Garage = { police = 'mrpd', ambulance = 'pillbox' }The same can be set for every script at once in yecoyz_core's Config.Garage.JobGarages.
TipThe purchase message tells the buyer which garage the vehicle went to.
Plates
Config.Vehicles.PlatePrefix = 'LSPD'Gives plates like LSPD1234. Leave it empty for random plates.